24/1/2102
TIME: 09:00-10:45
WHERE: SF02
Present: Ivo Anusic – Team Leader
Lewis Corcoran – Co-Leader
Joseph Connell
Robert Briggs (Minutes)
Adam Thompson
Alex Forbes-Wake
Next Meeting: 7/2/2012, 10:00-11:00, SF02
1. Announcements
1.1 Name of Product
The name of Red Hawk’s first game production was agreed previously as The Awoken: Guardians of Titus. Originally it was named The Awoken however members felt that the product needed more character and the name was extended to The Awoken: Guardians of Titus.
1.2 Agreed Deadlines
The members discussed deadlines for the final production, it was noted by members that finishing the final production weeks in advance was the key to the completion of our work. Setting these realistic objectives was important; this gives us more time to polishing areas of concern. The deadline has been set for the 28/03/2012 for all production work and a final post production deadline was agreed for the 03/05/2012.
1.3 Agreed Platforms and Promotional Focus
It was agreed that due to the very natural of games development from an independent studio viewpoint that platforms that offer easy access was the focus for our audience. Services like Steam, Android and Apple offer this easy entry. Additionally we looked at promotional content, utilizing social networking sites to spread the message of our project. These tools are free for use and will be used to showcase our work. Furthermore, promotional content will feature on these sites and amongst others with advert promoting our game.
2. Discussion Points
2.1 Agreed Plot
Members presented back story / plot scripts for the final game product. Members read the presented scripts and the team decided which script would drive the direction of the production forward. It was agreed that Joseph Connell’s vision was the best suited story for our game production.
2.2 Ideas
Once the plot was agreed members presented individual ideas that would benefit the overall product in the final production. Members suggested using text narrative or vocal dialogue in between 3D content as informative transitions. This would add more story aspects to the trailer. It was discussed that the importance of environments and enemies within the trailer would add additional depth. Specific locations were highlighted as musts to convey the story, for example the tomb and memorial environments.
2.3 Trailer Plan
Members discussed a basic plan regarding how the trailer would play out for our product. A plan was crafted but not finalized and this will be agreed by the members at a later date.
2.4 Actions
Members discussed actions regarding the project. This included members being allocated with job roles for the production.
Production Job Roles;
Ivo Anusic (Team Leader)
- Environment – Park
- 3D Characters / Objects - Lions & Main Protagonist
- Photoshop – Texturing
- Sound - Dub step Track
Lewis Corcoran (Co-Leader)
- Environment – Park
- 3D Character / Objects - Female Spectre, Radio Prop & Park Props
- Photoshop – Texturing
- Sound - Radio Narrative
Joseph Connell
- Environment – University
- 3D Character - Stone Zombie
- Photoshop - Concept Art, Transitions & Texturing
- Sound - Dialogue and Story Narration
Robert Briggs
- Environment – Village
- 3D Character / Objects - Titus Statue, Red Hawk, University & Park Props
- Photoshop - Texturing
- Sound - Foley Artistry
- Trailer Introduction
Adam Thompson
- Environment - Tomb / Crypt
- 3D Objects - Tomb / Crypt Props
- Photoshop – Texturing
- Sound - Dub step Track
Alex Forbes-Wake
- Environment – Memorial
- 3D Objects - Memorial Props
- Photoshop - Texturing & Splash Screens
- Sound - Foley Artistry
Promotional Job Roles;
Ivo Anusic (Team Leader)
- Promotional Adverts
Lewis Corcoran (Co-Leader)
- Game Icons (Steam, App Store and Android Market)
Joseph Connell
- Promotional Posters
Robert Briggs
- Facebook, Twitter and YouTube Promotions
Adam Thompson
- A6 Flyers
Alex Forbes-Wake
- Web Advertisement
3. Final Outcomes – agreed actions with deadlines
Product Name - The Awoken: Guardians of Titus
Agreed Deadlines - The production work deadline was agreed for the 28/03/2012 with a final post production deadline agreed for the 03/05/2012.
Agreed Platforms and Promotional Focus - It was agreed by members using easy platforms for our product was the correct direction. This includes Steam, Android and Apple. Promotional Focus was web based social networking sites and web advertisement using these tools effectively.
Agreed Plot - The back story written by Joseph Connell was chosen by Red Hawk members for the final product.
Ideas - Members added additional ideas to develop further the chosen plot, Ideas were introduced that would improve the final product such as dialogue in between 3D content.
Trailer Plan - The trailer plan wasn’t finalized and will be discussed at a later date.
Actions - See Item 2.4 for further details regarding actions. This includes production and promotional actions.
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