Tuesday, January 31, 2012

Game trailer graphic and ipod logo

the last couple of weeks each member of each group have been working on their own game trailer graphic so that we could all see each others final game graphic and decide which is best and maybe even combine a couple of them together to make the winning graphic even better.









This image on the left was my graphic that i created. since its the guardians of titus which we decided were the lions so i decided to include that in my game graphic by using an image of a sketched lion which goes well with it, i used a font from 1001 free fonts for the name of the game which is slightly horror because the game has zombies in it.
I think its simple but good at the same time.









We made a final individual image with all the logos created from each team member which is shown below.

in the end as a group we decided to go with alex forbs-wake's graphic which is the one in the top right but we used the idea of mine and ivo's lions and rob's red colour in the background of his graphic and decided to combine them to make a final design which would more or less be alex's idea with added bits from all the other group members graphics.



The final design was made and is below., this is what we decided to do for the final design game graphic you can see there is titus on the right and a lion on the left which shows both of the main characters what the story is about. we used bits of each of the team members work.

















Also i have finished the ipon icon design for the game, each member were asked to do different marketting bits and mine was the ipod icon below.














Monday, January 30, 2012

3d Max enviroments with objects and atmosphere

I first made a plane then changed the length and height segments to 20, i then added a displace and added a map noise and changed the blur and noise to make the plane look like an enviroment. I then went onto the AEC extended which has walls, foilage and railings. i used foilage and used a few trees on the enviroment to make it more realistic, i then went onto the helpers tab and clicked atmospheric apparatus and chose a box gizmo, i added volume fog to make the enviroment more atmospheric and added a forest texture to the plane to make it look like a foggy forest scene.

Tuesday, January 24, 2012

Project Plan

This is the plan our group has come up with after a long discussion and comparing each others ideas and backstorys we made and making one final idea:







production plan, who is making what
Ivo - lion, hands, male zombie(stone)
Lewis - radio, radio dialogue and spectre
Adam - memorial, tomb, inside items
Joe - concepts, voice overs, splash screens textures, creative art, textures
Alex - sky dome destructive environments
Rob - village architecture




marketing whos doing what
Ivo - promotional screen
Lewis - steam/iPhone icon
Adam - flyers
Joe - posters
Alex - web banner
Rob - facebook/twitter







I will be creating objects like crates, the dead grass and the spectres as part of the building items, i wil also be building the radio for my radio channel that i will be recording in cubase, i am going ot be doing the voice for the radio which will be at the start of the trailer.
For the marketting i will be creating the stream and iphone icon for the trailer so i will probably do something along the lines of a lions head on the icon with the name of the game in the icon too.

Monday, January 16, 2012

making a house from saltaire in 3dmax

today in 3d max we got taught how to make the windows and door from the classic look that saltaires houses have, we also learned how to make better textures and learnt even more skills in 3d max. i have started to make the house so far i have made the windows and the frame of the house and the door, i am going to get pictures of the sand bricks so i can use the texture in 3d max in a later date for the trailer.

The picture on the left is a quick render of the frame of the windows and doors.

Monday, January 9, 2012

3dmax enviroment

I have learnt how to make better enviroments that are more realisitc in 3dmax by using photoshop, it has helped me a lot in my progress of learning more skills in 3d max.




This picture is a render of the enviroment i have made in 3dmax today from the new skills i learnt, I made it look more like an horrific enviroment.


















Tuesday, January 3, 2012

Planning for my enviroment

this is my original drawing of my enviroment for planning for the trailer, i did this in pencil at first then went over with fine liner on bits, i have done a sort of scary look to it to make it represent the trailer i will be doing which is going to involve zombies.










This drawing is my colour drawing of the same enviroment that i have done above, i have split it in to 4 different sections, one of them is pastel, one is crayons, one is black and white and the last one is felt pen. I have not put a lot of detail in the drawing because it was practicing drawing techniques like cross hatching and other methods.