Tuesday, February 28, 2012

Production Continued

This week has been the official start of the production of the game trailer for each team which contains a few members in each team, Each member of the team has different duties and jobs to do. we all have to do an environment each and a few objects too, also we all have to do a bit of audio each for the trailer so we have all experimented in all aspects of producing the trailer.
I have started production on an enviroment which will be part of the tomb and i have also worked on the radio which will be in the trailer that is completely my work, i will be making the radio and the audio for the radio which will be at the beggining of the trailer.
Other work i have done today is plan for the audio side of the trailer in chris's lesson, what dialogue will be used, what tombres and other sounds will be used, where and when. Also we have been experimenting with windows movie maker by learning continuinity editing and effects for when we will need to use these skills with the finished trailer in post production.



this is a little screenshot of the radio i have created and finalized for the trailer and created in 3d using the skills i have learnt over the past few months.









this is a screenshot of the inside of the cave like tomb i have created but its still not finished yet i am going to expand it to make it bigger.

Monday, February 27, 2012

Production starts today

Now i have done all the planning for what objects and environment i have to do for the trailer as my part of the team i am going to start production work and produce objects that i will be making on 3dmax which will be a field, radio and an environment. Also on tuesdays i will be working with my team in the sound room on my part of the sound which will be lewis radio on the radio i have created which will be at the start of the trailer where the main character will be listening to the radio in the first 10/20 seconds of the 3 minute trailer.
I will first work on the radio in 3dmax today and try my best to create the best radio possible using the skills i have learnt over the past year.

Tuesday, February 21, 2012

Ipod and Steam icons Professional Examples and My Designs

To make an iPod and steam icon for the game I will have to examine some professional examples that will inspire me. The Sims 3 logo I have shown below is a professional example of an iPod icon its simple yet effective and shows what the game is. I will do something along the lines of this make it simple but make sure the audience know what the game is and make it look good too.






The image below is my final design for the iPod and steam icon for our team game which is called The Awoken: Guardians of Titus, i have included the game name on the icon like the professional example and made it simple with the lions head because they are the guardians of Titus it all relates to the game.

T Shirt Task

Today i made my own version of a t shirt design for the marketing side of the production of the game trailer, so we used a website called streetshirts which allows you to design your own t shirts and add your own images which i did and i included both my team logo and the game logo on the t shirt.

I made it so the front of the t shirt had the game graphic quite large on the majority of the t shirt but mostly the bottom half, then i added the team logo small on the top left of the t shirt and also to the back of the t shirt.

Thursday, February 9, 2012

Red hawk Meetings and Plans

Red Hawk Meeting Minutes


24/1/2102

TIME: 09:00-10:45

WHERE: SF02

Present: Ivo Anusic – Team Leader

Lewis Corcoran – Co-Leader

Joseph Connell

Robert Briggs (Minutes)

Adam Thompson

Alex Forbes-Wake



Next Meeting: 7/2/2012, 10:00-11:00, SF02



1. Announcements



1.1 Name of Product


The name of Red Hawk’s first game production was agreed previously as The Awoken: Guardians of Titus. Originally it was named The Awoken however members felt that the product needed more character and the name was extended to The Awoken: Guardians of Titus.


1.2 Agreed Deadlines


The members discussed deadlines for the final production, it was noted by members that finishing the final production weeks in advance was the key to the completion of our work. Setting these realistic objectives was important; this gives us more time to polishing areas of concern. The deadline has been set for the 28/03/2012 for all production work and a final post production deadline was agreed for the 03/05/2012.


1.3 Agreed Platforms and Promotional Focus


It was agreed that due to the very natural of games development from an independent studio viewpoint that platforms that offer easy access was the focus for our audience. Services like Steam, Android and Apple offer this easy entry. Additionally we looked at promotional content, utilizing social networking sites to spread the message of our project. These tools are free for use and will be used to showcase our work. Furthermore, promotional content will feature on these sites and amongst others with advert promoting our game.


2. Discussion Points



2.1 Agreed Plot


Members presented back story / plot scripts for the final game product. Members read the presented scripts and the team decided which script would drive the direction of the production forward. It was agreed that Joseph Connell’s vision was the best suited story for our game production.


2.2 Ideas


Once the plot was agreed members presented individual ideas that would benefit the overall product in the final production. Members suggested using text narrative or vocal dialogue in between 3D content as informative transitions. This would add more story aspects to the trailer. It was discussed that the importance of environments and enemies within the trailer would add additional depth. Specific locations were highlighted as musts to convey the story, for example the tomb and memorial environments.


2.3 Trailer Plan


Members discussed a basic plan regarding how the trailer would play out for our product. A plan was crafted but not finalized and this will be agreed by the members at a later date.


2.4 Actions


Members discussed actions regarding the project. This included members being allocated with job roles for the production.


Production Job Roles;


Ivo Anusic (Team Leader)


  • Environment – Park

  • 3D Characters / Objects - Lions & Main Protagonist

  • Photoshop – Texturing

  • Sound - Dub step Track


Lewis Corcoran (Co-Leader)


  • Environment – Park

  • 3D Character / Objects - Female Spectre, Radio Prop & Park Props

  • Photoshop – Texturing

  • Sound - Radio Narrative


Joseph Connell


  • Environment – University

  • 3D Character - Stone Zombie

  • Photoshop - Concept Art, Transitions & Texturing

  • Sound - Dialogue and Story Narration


Robert Briggs


  • Environment – Village

  • 3D Character / Objects - Titus Statue, Red Hawk, University & Park Props

  • Photoshop - Texturing

  • Sound - Foley Artistry

  • Trailer Introduction


Adam Thompson


  • Environment - Tomb / Crypt

  • 3D Objects - Tomb / Crypt Props

  • Photoshop – Texturing

  • Sound - Dub step Track


Alex Forbes-Wake


  • Environment – Memorial

  • 3D Objects - Memorial Props

  • Photoshop - Texturing & Splash Screens

  • Sound - Foley Artistry

Promotional Job Roles;

Ivo Anusic (Team Leader)


  • Promotional Adverts


Lewis Corcoran (Co-Leader)


  • Game Icons (Steam, App Store and Android Market)


Joseph Connell


  • Promotional Posters


Robert Briggs


  • Facebook, Twitter and YouTube Promotions


Adam Thompson


  • A6 Flyers


Alex Forbes-Wake


  • Web Advertisement


3. Final Outcomes – agreed actions with deadlines



Product Name - The Awoken: Guardians of Titus


Agreed Deadlines - The production work deadline was agreed for the 28/03/2012 with a final post production deadline agreed for the 03/05/2012.


Agreed Platforms and Promotional Focus - It was agreed by members using easy platforms for our product was the correct direction. This includes Steam, Android and Apple. Promotional Focus was web based social networking sites and web advertisement using these tools effectively.


Agreed Plot - The back story written by Joseph Connell was chosen by Red Hawk members for the final product.


Ideas - Members added additional ideas to develop further the chosen plot, Ideas were introduced that would improve the final product such as dialogue in between 3D content.


Trailer Plan - The trailer plan wasn’t finalized and will be discussed at a later date.


Actions - See Item 2.4 for further details regarding actions. This includes production and promotional actions.

Plot plan second by second

Plot Plan – The Awoken: Guardians of Titus
Soundtrack
• A slow fluid soundtrack will start proceedings which will lead to a dub step mix starting at 72 seconds mark by Ivo and Adam.
Timeline;
(0 - 5 seconds) Game rating splash screen. (AFW)
(5 - 15 seconds) Team name introduction, Red Hawk Studio. (RB)
(10 - 20 seconds) Game lore introduction either through text or vocal dialogue? Section ends with fade to black screen leading to 3D work. (JC)
Extensive environment sections with panning cameras angles showcasing game levels. Some sections will contain game story content.
(20 - 45 seconds) Radio broadcast in Tomb environment (showcased). (AT & LC)
(45 - 47 seconds) Fade to black.
(47 - 72 seconds) Game characters in Memorial environment (showcased). Additional game narration could be introduced at this point. (IA, AFW & JC)
(72 - 75 seconds) This leads to a fade to black screen; at this point game content will be shown only until the very end.
(75 - 90 seconds) University environment showcased. (JC)
(90 - 92 seconds) Fade to black.
(92 - 117 seconds) Park environment showcased, large panning angles covering park and University sections. (IA & LC)
(117 - 120 seconds) Fade to black.
(120 - 140 seconds) Village environment showcased. Red Hawk visible in the environment. (RB)
(140 - 150 seconds) Game lore transition that ends with fade to black screen. (JC)
(150 - 165 seconds) Trailer ends with key locations shown in quick succession and the Lions coming to life in the Memorial environment. (ALL)
(165 - 180 seconds) Final splash screens and credits of team. (AFW)
Keys; IA – Ivo Anusic LC – Lewis Corcoran AT – Adam Thompson JC – Joseph Connell AFW – Alex Forbes-Wake RB – Robert Briggs